Elysium mod download link






















The Skyrim Elysium modpack has become a big deal for many players, a huge curated batch of mods, enhancements, changes and customisation options that elevate the fifth Elder Scrolls game and turn it into something new and fresh. However, there's a lot of questions worth answering in advance: how does the Elysium modpack change Skyrim , how do you install it, and is it worth going through the effort?

We'll explain below, as well as the Elysium estate mod that's also been very popular. The Skyrim Elysium modpack is a massive general upgrade for Skyrim that includes hundreds of new mods to add new quests, items, graphics, characters and more, some of which expand into whole new locations and additions to the world. Elysium is also designed to be fully compatible with the Creation Club though it's not mandatory that you have Creation Club content added. As with all mods, a certain amount of "buyer beware" should be remembered - we've only heard positive things about the Elysium modpack and creator TitansBane , but you are altering your game and computer regardless.

It's always important to exercise caution accordingly. The Elysium modpack contains dozens of mods, which alter pretty much every aspect of the game in some way or another, ranging from minor enhancements and tweaks to major redesigns. It even includes the original Forgotten City mod, a whole new questline that became its own critically-acclaimed standalone game. Players and prospective downloaders can find the mod list here.

Players who want to install Skyrim Elysium can find the instructions to do so here , which presumes you're utilising the Steam version of the game. Please do not reupload my premium content. Please only upload edits after the mod has been publicly released. Feel free to use my free mods in paid commissions, if credited properly. Don't paywall, resell, etc. Ko-fi, Patreon, Gumroad, etc. The resources I release all have open permissions- this means that I do not require you to credit me though it is always appreciated , or ask for permission to use them and you can use them in literally whatever you want.

Using for example, eye textures, brows, teeth, etc. I've released these resources so that they can be used and enjoyed by everyone- without hogtying people with rules. I've always had a very open stance on permissions, and often jokingly calling them my 'nonexistent permissions'. The reason behind this is simple: we're on the internet. At the end of the day, people are going to do whatever they want. I'm not going to waste time and energy that I could otherwise spend on creating in trying to enforce permissions that will be broken regardless of what I say.

With my 'permissions', I ask for the bare minimum of basic respect- and those permissions can be found above. Oftentimes, the best way to get someone to do something is by telling them not to do something, and so it's ultimately counterproductive.

With that in mind, it's my hope that my 'all but nonexistent' permissions encourage those who use my mods to respect the few perms that I do have- especially having experienced the super strict perm alternative that most other creators have. Go wild. To reiterate what I've said before; I'm not here to police what people do on the internet or hogtie them with rules. What you choose to do is your business- not mine.

All I ask is for the same courtesy. Commission ToS : DO If you paid for something, it's not my place to tell you that you can't edit it, share it among close friends, etc. The only thing that I ask for is that you give me some sort of attribution. Feel free to reach out if you have any questions.

TLDR : I'm not overly protective or overly sensitive, but don't be a dick. I opened commissions due to issues with my other cat, Kitty 2. She's okay and she ended up just having an allergic reaction to her food- but I decided to keep comms open for the time being regardless. Feel free to message me on Discord with any inquiries or requests.

I will usually take payment before I start, though I'm open to taking half up front and half after the fact for those who are more comfortable with that. My personal Discord is Caroline and the Elysium Mods server can be joined through this link.

In it, you can find some of the stuff I've done under commission-portfolio, and you can also check my XIVMA profile to get a feel for my work.

NSFW is fine. Almost nothing is too out there. Due to a high influx of requests, I currently have somewhat of a waitlist. The ETD below denotes how long commissions will usually take for me to finish once I start them. I'll of course let you know before anything is set in stone. For the most part, rates are as I've listed them, but I figured I'd add in this disclaimer for any super complex requests that I might get.

Assets must be paid for in full separately, unless I already have the item in which case I'll just cover the cost I have a LOT of assets because I'm an idiot While I can rip some games, it's easier if a mesh can be provided. For the games I can rip from, I don't charge for the rip itself. This fee covers both texture and mesh work. My experience with handmade assets is somewhat limited to basic casual wear, dresses, and generally simple pieces.

Examples of self-made work include the top in Faith , the outfit Cirice , the skirt in Adieu ,, and the dress in Kuru's Cheese. Feel free to message me on Discord and we can discuss whether or not I'd be able to make what you're looking for.

Hairs from creators who do not allow ports must remain private. Price depends on intricacy. I can also do specific areas, ie. Prices vary depending on complexity, and I'm basing the current rates on no more than 3 simple piercings at a time. Removing certain bits from mods, gender-swapping, upscaling, downscaling, body swaps, and general modifications. Prices vary depending on complexity. Any mod, any content. It's up to you to figure out permissions.

Download the x64 version under "Visual Studio , and ". Direct link if you can't find it. Whenever the game updates, the entire modding community goes silent for the next one or two weeks because some mods need to be updated to the latest game runtime version. To ensure that Steam does not automatically update the game for you, head over to the Properties window, navigate to the Updates tab and change Automatic updates to Only update this game when I launch it.

It would be best if you also disabled the Steam Cloud while you're at it. Another problem with Steam is that if you have it installed with it's suggested paths, your first Steamlibrary will be in your Program Files folder which is a protected folder. Moving your Steamlibrary out of your Program Files folder is a key setup for a working modded experience.

If you are having trouble doing so check this. I highly recommend uninstalling the game through Steam, deleting the game folder, and reinstalling it. After you have done everything above and got a clean SSE installation-ready, start the Launcher and let it do the initial graphics check.

Do not worry about this part as the installation will replace these graphics settings. Start the game and exit once you're in the main menu. Grab the latest release of Wabbajack from here and place the Wabbajack. This folder must not be in a common folders like your Desktop, Downloads, or Program Files folder. The download and installation process can take a very long time, depending on your system specs.

Wabbajack will calculate the number of threads it will use at the start of the installation. To have the highest amount of threads and fastest speed, it is advised to place the working folder on an SSD.

There are a lot of different scenarios where Wabbajack will produce an error. I recommend re-running Wabbajack before posting anything. Wabbajack will continue where it left off, so you lose no progress. If a mod updated and the old files got deleted, it is impossible to download them.

In this case, just wait until I update the Modlist. This can happen when I update the modlist. Check if a new update is available and wait if there is none. Wabbajack will not work with a pirated version of the game. If you own the game on Steam, go back to the Pre-Installation step. Unlike regular Skyrim installation or other Wabbajack lists, Elysium comes with the Stock Game Feature which is a copy of a Skyrim installation located within your installation folder, cleaned, and with everything you need to start playing now.

It allows you to not worry about conflicting files with Vortex or other Wabbajack lists. Therefore, after Wabbajack completes, you don't need to move anything to your regular Skyrim installation.

If you wish to change ENB please follow the steps below. Suppose you want a different ENB. To replace the ENB installed, delete the enbcache folder, enbseries folder, enbseries. You don't have to delete the enblocal.

Note: Please check that vsync is set to disable in enblocal. Head over to the installation folder and locate an executable named ModOrganizer. Once it is launched, there will be a dropdown box on the top right and a big run button right next to it. Ensure it is set to Elysium [SKSE] by selecting it in the dropdown box and then hitting the run button. If this Modlist receives an update, please check the Changelog before doing anything.

Always backup your saves or start a new game after updating. Wabbajack will delete all files that are not part of the Modlist when updating! This means that any additional mods you have installed on top of the Modlist will be deleted.

Your downloads folder will not be touched! Updating is like installing. You only have to make sure that you select the same path and tick the overwrite existing Modlist button. Elysium comes with a wide variety of new quests and encounters.

A few are listed below. Legacy of the Dragonborn is an enormous mod that shapes the way how you play the game. The museum is a very robust house mod with the ability to display almost every item in the game and also has extensive mod support, which is utilized to some extent in Elysium. Every hold will feel more lively, with more NPCs walking and talking with each other. Missives adds a large number of localized radiant quests found at Missive Boards of varying difficulty and with varying rewards.

Missives have been extended to Solstheim and Wyrmstooth as well. Vigilant adds a whole new set of quests, enemies, equipment to the game revolving around the Vigilants of Stendarr and Daedra.

Vigilant has been tweaked to start at level 40 to prevent easy access to high-level gear and fighting bosses that are almost impossible to beat at lower levels.

Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Battle across new landscapes and through new dungeons in this expansion-sized mod.



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