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Under certain circumstances, which can be defined by the player, the game stops automatically and gives us time to react to a new situation. In this section. How do I create my character appropriately? Strategy Guide for Character Creation What kind of hero do you want to be?
Which races are available and which should I choose? Which classes are available in Pathfinder: Kingmaker and which is the best?
Which prestige classes exist and which prerequisites do they have? What alignments do exist and what is their impact? List of all nine alignments Which ability scores exist and how should I allocate them? Which feats should I choose? Which skills are particularly important? How do I properly level up my character? Is multiclassing worth it? What is the maximum level in Pathfinder: Kingmaker and can I reset my stats Respec? Read the descriptions of classes, attributes, abilities, skills and spells carefully and specialize your character to your preferred way of playing.
Overview: Prestige Classes. Overview: Alignments. Lawful Good Such a character has the desire to fight evil and injustice. He always tells the truth, sticks to his word and cannot bear it if the guilty go unpunished. Neutral Good A character with this mindset always tries to help others and do good, but positions himself neither for nor against the legislature. Chaotic Good These characters are primarily guided by their conscience. They are friendly and have faith in what is good in the world, but follow their own moral compass, which can differ from the prevailing values of their society.
Lawful Neutra l Law, tradition, honor, order and structure are essential for this alignment. However, the love of law and order does not turn into blind Fanatism. True Neutral Such characters are the Switzerland of role-playing games. After all, they consider good people to be more favourable than bad people, but would not strongly support a good case. Chaotic Neutral These individualists are mood-driven characters who put their own freedom above all else.
Chaotic neutral beings consider themselves completely free. Lawful Evil A character with this alignment takes everything he wants, regardless of casualties.
He is devoted to rules and structures, while abstract things like freedom are of no interest to him. He does not feel compassion or shows any mercy. Instead, he strives for advancement within hierarchical structures. This alignment stands for organized evil, which is performed methodically and systematically. Neutral Evil Such characters pursue purely evil intentions and see evil deeds as an ultimate objective. They may not always be looking for trouble, but they do everything they can in order to gain a personal advantage, regardless of losses.
Neutral evil characters kill for profit or because they feel like doing so. Chaotic Evil Characters with such an attitude are pure scum. Ahead of Apple's Worldwide Developer Conference starting next week, the company has today launched a new version of its Apple Developer App to better support its plans for the virtual event.
TechCrunch reports: Notably, the app has been made available for Mac for the first time, in addition to a redesign and other minor feature updates.
With the needs of an entirely virtual audience in mind, Apple has redesigned the app's Discover section to make it easier for developers to catch up on the latest stories, news, videos and more, the company says. This section will be regularly updated with "actionable" content, Apple notes, including the latest news, recommendations on implementing new features, and information about inspiring engineers and designers, alongside new videos.
It has also updated its Browse tab where users search for existing sessions, videos, articles and news, including the over technical and design-focused videos found in the WWDC tab. The redesign has added a way to favorite individual articles, in addition to session content and videos. Plus it includes new iMessage stickers along with other enhancements and bug fixes. Microsoft is finally bringing cloud support to Outlook for Windows email signatures. The Verge reports: Microsoft originally acknowledged that it was planning some type of sync support for Outlook signatures back in September , and the company says it will now roll this out in a June update.
Office and Microsoft subscribers will get access to cloud signature support in Outlook for Windows, allowing users to have a consistent signature across devices. Many companies have had to turn to custom solutions to implement Outlook for Windows signatures that roam across devices, so official support from Microsoft will be welcome.
Microsoft is also planning to roll out a new text prediction feature for Outlook that's similar to Gmail's Smart Compose soon. The text predictions will allow Outlook. An anonymous reader quotes a report from Ars Technica: As many as a billion mobile phone owners around the world will be unable to use the smartphone-based system proposed by Apple and Google to track whether they have come into contact with people infected with the coronavirus, industry researchers estimate.
The figure includes many poorer and older people -- who are also among the most vulnerable to COVID -- demonstrating a "digital divide" within a system that the two tech firms have designed to reach the largest possible number of people while also protecting individuals' privacy. The particular kind of Bluetooth "low energy" chips that are used to detect proximity between devices without running down the phone's battery are absent from a quarter of smartphones in active use globally today , according to analysts at Counterpoint Research.
A further 1. On the creation front, these videos can use YouTube's existing catalog of licensed music as a background soundtrack. YouTube reportedly plans to launch Shorts by the end of this year. Today's article describes the YouTube Shorts effort as the "most serious effort yet by a Silicon Valley tech company to combat the rise of TikTok. By making Shorts available inside the YouTube apps, Google is guaranteeing a built-in audience.
Used by channels to make shorter update-like content, it lives alongside full videos in the Subscriptions tab. Unlike videos, these Stories are limited to a certain subscriber count, with that possibly applying to the initial launch of Shorts. According to 9to5Google, Google is working on a native Chrome OS app for printing and scanning documents. From the report: While there are many ways to start printing on Chrome OS, there's no real way to see what you've currently got queued to print, when not using Cloud Print [which is shutting down at the end of the year ].
This is particularly frustrating if you've accidentally printed a long document as there's no way to cancel. Print Management is still in the early stages of development but we know that, like many Chrome OS apps, it'll be a web-based System Web App SWA , which you can launch from the printers section of the main Settings app. Inside, you'll see a list of your recent printing attempts, including useful information like the job's name, what time it started, whether it succeeded, and which printer it was sent to.
And then, of course, on the flip side of working with paper documents is scanning, which is by no means easy to do on Chrome OS. Thankfully, Print Management will also include a UI for scanning documents and photos. The Chromium team is already working on this behind yet another flag. Apple Watch will add the ability to detect blood oxygen levels for the first time , 9to5Mac has learned based on an exclusive look at iOS 14 code snippets.
Risk of respiratory or cardiac arrest is common after continued low blood oxygen saturation. To that end, Apple is developing a new health notification based on the vital measurement. When Apple Watch detects low blood oxygen saturation below a certain threshold, a notification will trigger alerting the user similar to current heart rate notifications.
It's unclear at this point what hardware and software will be required for blood oxygen detection and notifications. It's possible future Apple Watch Series 6 hardware will be required for the new health feature. It could also come to all or newer Apple Watch models with watchOS 7 in the fall.
The original Apple Watch hardware is believed to be capable of measuring blood oxygen levels through the built-in heart rate monitor. Apple upgraded the heart rate monitor with Apple Watch Series 4, adding electrocardiogram features, but Apple Watch hasn't offered blood oxygen measurement features yet. Other hardware and software features have also been leaked , such as details about an upcoming iPad Pro with three cameras and Apple's Tile-like item trackers, called AirTags.
An anonymous reader quotes a report from Wired: [Cryptographer and coder known as Moxie Marlinspike] has always talked about making encrypted communications easy enough for anyone to use. The difference, today, is that Signal is finally reaching that mass audience it was always been intended for -- not just the privacy diehards, activists, and cybersecurity nerds that formed its core user base for years -- thanks in part to a concerted effort to make the app more accessible and appealing to the mainstream.
That new phase in Signal's evolution began two years ago this month. Acton also joined the newly created Signal Foundation as executive chairman. The pairing up made sense; WhatsApp had used Signal's open source protocol to encrypt all WhatsApp communications end-to-end by default, and Acton had grown disaffected with what he saw as Facebook's attempts to erode WhatsApp's privacy.
Since then, Marlinspike's nonprofit has put Acton's millions -- and his experience building an app with billions of users -- to work. After years of scraping by with just three overworked full-time staffers, the Signal Foundation now has 20 employees. For years a bare-bones texting and calling app, Signal has increasingly become a fully featured, mainstream communications platform.
With its new coding muscle, it has rolled out features at a breakneck speed: In just the last three months, Signal has added support for iPad, ephemeral images and video designed to disappear after a single viewing, downloadable customizable "stickers," and emoji reactions. More significantly, it announced plans to roll out a new system for group messaging, and an experimental method for storing encrypted contacts in the cloud.
Many of those features might sound trivial. They certainly aren't the sort that appealed to Signal's earliest core users. Instead, they're what Acton calls "enrichment features. Wired explains how adding simple-sounding enhancements can require significant feats of security engineering to fit within Signal's privacy constraints. Adding downloadable customizable stickers, for example, "required designing a system where every sticker 'pack' is encrypted with a 'pack key,'" reports Wired. Tesla has restored the Autopilot driver assistance features it remotely disabled on a Model S , just days after the story was first reported by Jalopnik.
The owner in question, who Jalopnik refers to as Alec , said he was contacted by a Tesla customer experience rep who "apologized for my troubles, told me that Tesla has restored all missed options" and "cited a miscommunication" as the reason why the company pulled the Autopilot features in the first place.
The Verge reports: Alec had purchased the used Model S in December from a third-party dealer that acquired the car from Tesla at auction in November. The original owner had equipped the car with the now-retired "Enhanced Autopilot" version of Tesla's driver assistance package and the company's "Full Self-Driving" package, which promises increased autonomy over the years.
Three days after Tesla sold the car to the dealer, Tesla performed a "remote audit" that flagged those features for removal, according to Jalopnik. Even then, the features were never removed, and the dealer posted the car for sale with both Enhanced Autopilot and Full Self-Driving featured on the car's Monroney sticker -- meaning Alec paid for a car with those features. But when Alec took the car to a Tesla service center a few weeks after his purchase, he was told that the features were removed.
Tesla has removed features from used cars in the past, but typically does so before the car is sold off to a third-party dealer or a new owner. Since Tesla pulled these features both after it sold the car to the dealer, and after that dealer sold it to Alec, it caused some fear that the company was setting a precedent for yanking features on a whim.
Netflix announced today that subscribers will now be able to disable the autoplay functionality that occurs on its homepage. The Verge reports: People can choose to disable autoplay in two different formats: one that automatically starts the next episode in a series and one that autoplays previews while browsing.
Netflix rolled out an option to disable autoplay with episodes in a series way back in , but this new setting specifically relates to the autoplay previews on the homepage. Both features have amassed tons of complaints from subscribers and creators. One person was so frustrated that they created an entire Twitter account just to ask Netflix to please stop. Users can visit an updated help page on Netflix's website to learn how to disable the function.
Apple's recent purchase of Seattle-based AI company Xnor. But now that Apple owns the company, it's no longer available. Best gifts, gizmos, and tech tools for kitchen nerds.
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Bonus tip 1: This post explains how to protect your files from catastrophic loss should your hard drive ever fail by creating a System Image Backup. External keyboards and mice can also be used to wake a Windows 10 laptop from sleep but you'll find that often, they do nothing.
Find the name Bluetooth Support Service. Expand the Bluetooth Radios node. Double click the Bluetooth adapter node, common names are: Bluetooth Radio.
Get support for your Jabra Link - Bluetooth Adapter. It seems to be much improved after the latest Logitech options update a month or so ago. Hit Start, type "mouse," and then click the selection to open the Mouse control panel app. For 2 more years, I was not able to pinpoint why so my PC can't go to sleep for at Thread by: vacaraz21 , Apr 29, , 0 replies, in forum: Razer Support. Aug 19, Does anyone know why? And how to fix it? Note: It's not a wireless mouse, and I have try to plug it into different port.
Mouse goes to sleep after 5 seconds of inactivity. The remedy? Open the Bluetooth icon in the tray, then open "show Bluetooth devices". Step 3: The process of detecting the Bluetooth problems will begin. Connect to your computer, tablet, phone or all three at once -- and stay comfortable throughout your workday -- with the best wireless mouse.
Click Next in order to move on to the next step Step 6: Click on Yes to continue. About Stop bluetooth mouse from sleepingbluetooth sleeping Stop mouse from.
Wireless charging requires a Qi-certified wireless charger. To reinstall the driver, select Uninstall Device. All you need to do is open the Mouse without Borders program and click on the Apply button to establish the connection. Scroll down and find Bluetooth. If I stop moving the mouse for even a few seconds no matter on the desktop or in a game it goes to sleep, then I get the herky jerky motion as it wakes up again. Then, go back to the Serial Bluetooth Terminal. Then under "general" tab click on "change settings".
Click Open. Now, close your MacBook's lid. In the Mouse or Keyboard Properties window, switch to the Hardware tab. Battery life varies by use and configuration. Move the mouse closer to the wireless receiver, usually within 30 cm 1 ft. For each profile you can also configure up to 10 'layers' of different button configurations which you can switch between using hot-keys or mouse buttons. Right-click the Bluetooth speakers, then select Properties. I unplugged to go to a meeting, and then upon returning and plugging back in, the keyboard and mouse no longer worked.
If your computer keeps waking up from sleep mode, there may be a few settings you can tweak to fix the problem. Type "sleep" and select "Choose when the PC sleeps". It still works fine, except it seems to "go to sleep" after just a few seconds of inactivity. A click on the buttons will no only wake it up but also do the click.
The easiest way you can do to fix Bluetooth and WiFi interference is by running Windows Troubleshooters. In the second Properties window for your mouse, click on the Change Settings button on the General tab. Select the Power Management tab, and uncheck the box next to Allow this device to wake the computer. Suspend to DISK or Hibernate - In this mode, the current computer's state will be saved into swap space and the system will be turned off completely.
I got this new keyboard. GetDepthStencilFormat int after being public for two alpha releases. HDRP: Added: Ability to control focus distance either from the physical camera properties or the volume. HDRP: Added: Added a dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.
HDRP: Added: Added a slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term. HDRP: Added: Added a slider to control the fallback value of the directional shadow when the cascade have no coverage. HDRP: Added: Added an option to render screen space global illumination in half resolution to achieve real-time compatible performance in high resolutions.
First implementation of burstified decal projector is here. HDRP: Added: Added three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls. HDRP: Added: Added two toggles to control occluder rejection and receiver rejection for the ray traced ambient occlusion HDRP: Added: Added warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.
HDRP: Added: Support for screen space shadows directional and point, no area for shadow matte unlit shader graph. OnAfterRun interface methods. Landscape as it was a synonym for ScreenOrientation. LandscapeLeft, and not "some Landscape orientation", which is confusing.
Physics: Added: Expose ArticulationBody. Physics: Added: Expose the improved patch friction mode that will distribute the normal force over the friction anchors and thus match analytical results closer. Physics: Added: Property for retrieving ArticulationBody components during a collision event. Articulation bodies can be retrieved by Collision. Physics: Added: Property for retrieving either ArticulationBody or Rigidbody components to collision events under Collision. SceneManagement to the namespace UnityEditor.
SceneManagement, leaving nothing left in UnityEditor. The move is supported by the API updater. Note that the Timeline package needs to be at least version 1. Profiler: Added: Added Profiler. EmitSessionMetaData api to pass generic metadata to the Profiler associated with profiling session. Scripting: Added: Add FileUtil. GetPhysicalPath and FileUtil. GetLogicalPath methods to convert logical paths to physical and vice versa. Scripting: Added: Component. Serialization: Added: Expand SerializationUtility class to allow checking for missing type instances and removing them from a SerializeReference Host.
Services: Added: Added new com. Shadergraph: Added: Added information about selecting and unselecting items to the Blackboard article.
Shadergraph: Added: Added many node synonyms for the Create Node search so that it's easier to find nodes. Shadergraph: Added: Added Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.
Shadergraph: Added: Added visible errors for invalid stage capability connections to shader graph. Sprite is used as the default preview for URP Sprite shaders. Shadergraph: Added: Adding control of anisotropic settings on inline Sampler state nodes in ShaderGraph. Shadergraph: Added: Categories to the blackboard, enabling more control over the organization of shader properties and keywords in the Shader Graph tool.
Shadergraph: Added: For Texture2D properties, added linearGrey and red as options for default texture mode. Shadergraph: Added: For Texture2D properties, changed the "bump" option to be called "Normal Map", and will now tag these properties with the [NormalMap] tag.
Shadergraph: Added: New dropdown property type for subgraphs, to allow compile time branching that can be controlled from the parent graph, via the subgraph instance node. Shadergraph: Added: New target for the built-in render pipeline, including Lit and Unlit sub-targets. Shadergraph: Added: Stage control to ShaderGraph Keywords, to allow fragment or vertex-only keywords. This checkbox disables the runtimes automatic Mip Bias, which for instance can be activated during dynamic resolution scaling.
This node can be used inside a subgraph to branch on the connection state of an exposed property. Shadergraph: Added: Dropdown node per dropdown property, that can be used to configure the desired branch control. Shadergraph: Added: Gather Texture 2D node, for retrieving the four samples red component only that would be used for bilinear interpolation when sampling a Texture2D.
Shadergraph: Added: Use Custom Binding option to properties. When this option is enabled, a property can be connected to a Branch On Input Connection node. The user provides a custom label that will be displayed on the exposed property, when it is disconnected in a graph.
Added a missing API to get information about individual shaders. Shaders: Added: Added UnityEngine. GlobalKeyword struct to represent keywords in the global keyword space. Added UnityEngine. LocalKeyword struct to represent keywords in the local keyword space.
LocalKeyword struct to represent the keyword space of a particular shader or compute shader. Added ComputeShader. Added optimized Material. EnableKeyword, Material. DisableKeyword, Material. IsKeywordEnabled, ComputeShader. EnableKeyword, ComputeShader. DisableKeyword and ComputeShader. IsKeywordEnabled overloads that work with the new LocalKeyword struct. Added optimized CommandBuffer. EnableKeyword, CommandBuffer.
DisableKeyword, Shader. EnableKeyword, Shader. DisableKeyword and Shader. IsKeywordEnabled overloads that work with the new GlobalKeyword struct. Added Shader. Shaders: Added: CommandBuffer. DisableKeyword can now be used to enable a local shader keyword. Shaders: Added: LocalKeyword. Shaders: Added: Material. SetKeyword, ComputeShader. SetKeyword, Shader. SetKeyword and CommandBuffer. SetKeyword can now be used to set the shader keyword state directly.
Shaders: Added: UnityEngine. ShaderKeywordType Plugin is a new type for keywords registered by shader compiler plugins. Shaders: Deprecated: ShaderKeyword. GetName and ShaderKeyword. Terrain: Added: Added DetailPrototype. NoiseSeed and its GUI in terrain Detail wizards, so that the random seed for detail object placement can be specified.
Terrain: Added: Added TerrainData. ComputeDetailInstanceTransforms that returns an array of DetailInstanceTransform structs containing the exact same transforms of details that Unity uses for rendering.
Terrain: Changed: TerrainUtility. TerrainMap moved to UnityEditor. TileCoord moved to UnityEditor. Terrain: Changed: UnityEditor. BrushPreview changed to UnityEditor. UI Toolkit: Added: Tool for converting assets created with the package to use them without the package installation, and to convert them back to package versions. UI Toolkit: Added: VirtualizationMethod property to collection views to allow to change between fixed height and dynamic height virtualization.
Use the event system instead, see SendEvent. Universal: Added: Fixed an error where multisampled texture being bound to a non-multisampled sampler in XR. URP: Added: Decal support. This includes new Decal Projector component, Decal renderer feature and Decal shader graph. URP: Added: Light cookies support to directional, point and spot light. Directional light cookie is main light only feature. Used now for Built-in to Universal conversion. Allows the forward opaque pass of the base camera to skip shading certain fragments if they don't contribute to the final opaque output.
URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup. Version Control: Added: VCS support can now be added to Unity with managed code only as opposed to implementing native plugin.
See UnityEditor. VersionControlObject and related classes. VFX Graph: Added: Support of direct link event to initialize context which support several event within the same frame.
This provides a potential optimization for plugins that include a transform with each mesh, allowing them to avoid transforming each vertex into session-space.
Android: Changed how Unity checks to see if an obb is compatible with an apk. Use templates if you want your changes to persist. Android: When you export an Android project, Unity no longer creates a symbols zip package because it was always missing libil2cpp. Build Pipeline: Unity no longer writes unsaved changes from open scenes into player builds. Instead, it asks to save changes to disk. Burst: Changed how exceptions throw types and how messages are stored in Burst binaries to reduce overall binary size.
Burst: Changed how exceptions throw types, and how messages are stored in our Burst binaries to reduce binary size. Burst: Changed how Unity resolves function references in the compiler to improve resolving an existing function reference by 3x. Burst: Changed the link step to not use response files if the command line was small enough, saving the cost of the round-trip to the disk. Burst: Disabled threading within the lld linker instances used for in-Editor and desktop cross compilation.
Burst: Improved how Unity handles generic resolution in Cecil to cache the strictly resolved generic types and to save time in the compiler. Burst: Modified the IL Post Processed 'direct call' Burst function pointers so that they are not compiled until they are needed.
Burst: Reduced the time it takes for Burst to check if any Burst-compilable code has changed to improve iteration speed. Burst: Removed the entry-point name of the job or function-pointer that caused an exception in exception strings to support the Burst compiler's requirement for deterministic results, which are not compatible with per-entry-point function derivations.
Burst: Restricted use of Burst in secondary Unity processes. Code normally Burst-compiled now runs under Mono. Editor: Changed the behaviour of an Editor Window to ignore minimum and maximum sizes when being docked. Each window defines how it should adapt to the available space. Editor: Deleting an object reference array entry in the Inspector now removes that array element.
Previously, this was a two-step process. Editor: Made changes such that the default parent object is no longer simultaneously displayed for all loaded scenes.
Now, when you use Set Default Parent Object, the scene to which the object belongs is set as active. Editor: Modified includes and excludes in the Index Manager to keep the last selected file pattern in the enum field when you add another item.
Editor: Moved asset importing and cache server related preferences to the Asset Pipeline preferences window page. Editor: Removed limitation on TooltipAttribute so you can apply it anywhere. In the Editor, currently only Tooltips on fields are visible. GI: Removed Enlighten deprecation notice for precomputed realtime global illumination. It is now fully supported.
Baked GI using Enlighten is still deprecated. For example, being able to a global mipmap bias for temporal upscalers. Calling these functions before the first frame update throws an exception instead of returning blank data. Graphics: DynamicResolutionHandler. GetScaledSize function now clamps, and never allows to return a size greater than its input.
Graphics: Improved IntegrateLDCharlie to use uniform stratified sampling for faster convergence towards the ground truth. Graphics: LWRP package has been deprecated.
See URP Graphics: Made occlusion Radius for lens flares in directional lights, be independant of the camera's far plane. Graphics: New projects that use the 3D project template now use x as the default resolution for the Standalone build target. Its not necessary any more on HDRP, which simplifies the shader. Native plug-ins that use the old names need to be updated to use the new name. This ensures the same behavior as the Texture Importer and requires multiple-of-four dimensions when compressing.
Graphics: Serialized the Probe Volume asset as binary to improve footprint on disk and loading speed. Graphics: Skinned Mesh Renderer GPU skinning job markers are now grouped together in captures, rather than all appearing in the root of the capture, making it easier to navigate.
You can now set the number of samples independently for all textures. Graphics: ClearFlag. Depth does not implicitely clear stencil anymore. Added ClearFlag. HDRP: Added a more consistent shading normal calculation for path tracing. HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one.
HDRP: Changed the resolution of the sky used for camera misses in Path Tracing to match the resolution of the render buffer. The section Current Quality contains data from the Render Pipeline Asset property in the Quality level that is currently in use. HDRP: Improved volumetric clouds added new noise for erosion, reduced ghosting while flying through, altitude distortion, and ghosting when changing from local to distant clouds, fixed issue in wind distortion along the Z axis.
HDRP: It is now considered a miss when a ray hits the sky in the ray marching part of mixed ray tracing. HDRP: Make some volumetric clouds properties additional to reduce the number default parameters.
HDRP: Modified the history validation pass so that Unity only performs it once for each frame and not for every effect.
Now the Wizard working variable should not intefere with the versioning tool. Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly. HDRP: The default black texture to use for mixed reality is now opaque. It's alpha value is now 1 whereas previously it was 0.
HDRP: The depth of field at half or quarter resolution is now computed consistently with the full resolution option. The Packages folder is versioned by Collaborate. Package: Recorder Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.
Package: Changed the package display name from "Unity Recorder" to "Recorder" in the package manager. Package: Updated com. Package: Com. Profiler: Stability and performance improvements of com. Profiler: The Unity Profiler now only shows threads that have profiler markers generated since you opened the Profiler.
Shadergraph: Added borders to inspector items styling, to better differentiate between separate items. Shadergraph: Changed the "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to the main stack context menu. Shadergraph: Modified the the shader permutation variant limit so that only ShaderGraph keywords count towards the limit; SubGraph keywords do not.
Shadergraph: Prevent users from setting enum keywords with duplicate reference names and invalid characters. Shadergraph: Properties and Keywords are no longer separated by type on the blackboard. Categories now allow for any combination of properties and keywords to be grouped together as the user defines.
Shaders: Added a shader warning for when reserved constants names with consecutive underscores are used. Shaders: Shader compiler logs are now generated in a project's Logs folder instead of the Library folder.
Shaders: Shader. IsKeywordEnabled and CommandBuffer. DisableKeyword API will no longer create a global keyword if it doesn't exist. Tests: Changed iOS automation code so that it uses Shell. ExecuteProgramAndGetStdout for process handling. UI Toolkit: By default, rendering data of VisualElements with an opacity of zero is now generated and remains up-to-date, allowing animation in opacity without causing performance drops.
UI Toolkit: Marked the com. UI Toolkit: Removed additional overhead of attaching to panel for Live Reload when the option is turned off to improve performance in loading VisualTreeAssets.
This allows assets referenced by UI assets to be renamed or moved within your project without breaking asset references. Universal: DepthNormals passes now sample normal maps if used on the material, otherwise output the geometry normal. Universal: Enabled subsurface scattering with global illumination for handwritten Universal ST8 shaders. Universal: Improved shadow cascade GUI drawing with pixel perfect, hover and focus functionalities.
Universal: Modified URP profiling scopes. Remove low impact scopes from the command buffer to improve performance. Fixed the name and invalid scope for the context. Universal: Moved the code that evaluates the fog from the vertex shader to the pixel shader.
This improves the rendering of fog for big triangles and the fog quality.
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